what is fluxspace?
Fluxspace's mission is to revolutionize learning environments and foster collaboration between students, educators, and industry professionals.

We aim to create a forward-thinking community by developing innovative educational programs and products, such as STEAM initiatives, makerspaces, 21st-century learning spaces, esports labs, and educational technology integration.

Ultimately, fluxspace strives to improve education and ensure that every learner can engage and achieve their full potential, making learning experiences better for all students.
Fluxspace is an initiative of Corbett, Inc., a market leader in commercial and K-12 interior solutions, consulting in areas of school design, furniture implementation, and more. fluxspace is an expansion of Corbett Inc's current experience center. It adds 10,000 sq. ft of flexible multi-purpose space.
ViSIT CORBETT
Why we do it
Only 27%
of students feel well-prepared for careers in STEAM fields when they graduate from high school.
2x
The demand for workers with computer science skills is projected to grow twice as fast as the overall job market.
2.4 million
By 2028, it is estimated that there will be 2.4 million unfilled STEAM jobs in the United States alone.
Careers
Students who participate in extracurricular STEM activities are more likely to express an interest in pursuing STEAM careers.
Why we do it
Every child has the right to invent, tinker, create, innovate, and make. We aim to support professional learning experiences that will empower and equip educators to push STEAM-education forward through the 21st century and beyond.
Why we do it
Every child has the right to invent, tinker, create, innovate, and make. We aim to support professional learning experiences that will empower and equip educators to push STEAM-education forward through the 21st century and beyond.
Careers
Students who participate in extracurricular STEM activities are more likely to express an interest in pursuing STEAM careers.
2.4 million
By 2028, it is estimated that there will be 2.4 million unfilled STEAM jobs in the United States alone.
2x
The demand for workers with computer science skills is projected to grow twice as fast as the overall job market.
Only 27%
of students feel well-prepared for careers in STEAM fields when they graduate from high school.
Our partners